• Animation students create alternate worlds with computer images
  • Collaboration and community are starring players in Animation
  • The Animation Lab features the most hopped-up computers on campus
  • MTSU students had an animation adventure in China
  • ACM SIGGRAPH gives Animation students a global perspective
  • Animation starts with hand-drawn traditional techniques
  • Animation students pal around with Ziggs at Riot Games

Animation

Video games, animated movies, special effects, motion graphics, and even architectural renderings all depend on the work of animators. MTSU’s Bachelor of Science degree in Animation helps students learn how to bring their ideas to life on the screen. Students begin with traditional art and animation techniques and progress through advanced digital tools and techniques, and theory used by major animation studios for films, television, video games, and more. This program provides students the opportunity to prepare for careers in 3-D animation, 2-D animation, motion graphics, and special visual effects.

Live outside of Tennessee? You could be eligible for in-state tuition and save thousands of dollars.

Animation students showcase their creativity in China

Animation students showcase their creativity in China

Five MTSU Animation students won’t soon forget a class—EMC 4900 Individual Problems—they took in the spring. Through a partnership with Qingdao University of Science and Technology, they joined with students from universities in South Korea, Germany, and China to help raise awareness and understanding of autism. After creating an animated short film illustrating how external stimuli affect persons on the autism spectrum, they flew to China to finish the film; meet other students; and participate in a celebration ceremony, a conference, and several cultural excursions. Kevin McNulty, associate professor and coordinator of the Animation Program, explains, “We consulted with a mother of two children, one of whom is on the autism spectrum, to learn more about the condition and based our story on what we learned.” Since external stimuli—such as light, noise, and touch—can be physically painful and debilitating to persons dealing with the neurodevelopmental disorder, “we personified the external forces as creatures that confront our character Esmond, who was named after the child in the family. We had Esmond do stimming to get rid of the creatures.” Stimming is short for self-stimulation, one of the ways persons with autism calm themselves, and includes repetition of sounds and movements such as hand flapping. The film shows Esmond banishing terrifying creatures just so he can walk down a hall to a bathroom. McNulty says plans are to repeat the unique learning experience next spring with a different topic.

Animation students find creative outlet in ACM SIGGRAPH

Animation students find creative outlet in ACM SIGGRAPH

MTSU is home to one of only twenty student chapters of ACM SIGGRAPH in the world. As members of the special interest group within the Association of Computing Machinery (ACM), MTSU Animation students get to show their work and attend the annual SIGGRAPH conference, the largest forum for computer graphics and interactive techniques in existence. “It is super valuable for our students to see work of the rest of the world, and they have wonderful networking opportunities and exposure to jobs,” says faculty member Kevin McNulty, who advises the organization and coordinates the major program. Most MTSU students attending the conference are selected to be student volunteers, thus increasing their experiences and decreasing their costs. McNulty is highly involved in the ACM SIGGRAPH Education Committee, serving as curator of the faculty-submitted student work exhibit as well as communications director and booth manager. “What makes our chapter unique is that it is not just a student organization; it is merged, melded, with the program. Speaking as the coordinator and advisor: the chapter makes the program stronger and is family for the students,” states McNulty. Active alumni in the organization illustrate the impact and professional importance: one—Fahad Haddad, now a character animator in Vancouver—will serve as posters chair in 2018, and another—award-winning digital fur and hair groomer Mikki Rose—will be conference chair in 2019.

Careers in animations cover a great number of specializations that one can see in the long list of credits at the end of any animated film. Primary categories for careers in Animation include 3D animation, 2D animation, motion graphics, and special visual effects. Major categories for animated content include film, television, video games, video, visualization, commercials, augmented reality and virtual reality.

Possibilities for prospective careers include:

  • 3D modeler
  • 3D projection mapper
  • Animated filmmaker
  • Animator for film, TV, and video games
  • Architectural visualization artist
  • Compositor
  • Environment and set extender
  • Forensic re-creation artist
  • Lighting and rendering artist
  • Medical visualization artist
  • Motion graphics artist
  • Product design artist
  • Rigger
  • Script writer
  • Technical director
  • Texturer
  • Video game production artist
  • Visual effects artist for film and video

Employers of MTSU alumni include

  • ActionVFX
  • Big Idea Entertainment
  • Blizzard Entertainment
  • CMT
  • Digital Domain
  • DreamWorks Animation
  • DWP Live
  • Gamma Blast Studios
  • Gibson
  • Industrial Light & Magic (ILM)
  • Innovative Learning Solutions
  • Magnetic Dreams
  • Millennium Studios
  • Nitrogen Studios
  • North Star Studios
  • Pixel Magic
  • Rhythm & Hues
  • Sony Pictures Imageworks
  • Tippett Studios

Students may choose from four Bachelor of Science (B.S.) degrees in the Department of Media Arts.

For complete curriculum details, click on the REQUIREMENTS tab above. 

Students may minor in any program that is not under the same degree as their major. Animation majors are required to have an Art minor. 

Master of Science (M.S.) degree is available in Media and Communication.

Animation, B.S.

Media Arts 
615-898-5628
Kevin McNulty, program coordinator
Kevin.Mcnulty@mtsu.edu

The Animation major is designed for those who wish to work professionally in animation and/or imaging, including character animation, video games, motion graphics, visual effects, simulation and visualization, and image manipulation. This program blends theoretical and hands-on approaches to traditional and digital animation. Students are encouraged to complete their education with internships in professional settings.

The major requires a minor in Art as described below.

NOTE: Students must earn a C (2.00) or better in each course in the college in order to graduate.

Admission to Candidacy

 To be admitted to candidacy in Animation, the student must meet the following requirements:

  1. 45 hours completed before applying for candidacy
  2. Grade of C (2.00) or better in each of the following pre-candidacy courses:

EMC 1020/JOUR 1020/RIM 1020 

ART 1610 

ART 1620 

EMC 2120 

ANIM 1300 

ANIM 2300 

PHOT 1050/EMC 1050 

  1. Math course satisfying General Education requirements.
  2. Minimum overall GPA in pre-candidacy and Math coursework of 2.50.
  3. In addition to the above requirements, candidacy will be granted to students earning a score of 90 or better on the Animation Candidacy Evaluation. A limited number of additional students may be granted candidacy based upon candidacy score and available resources.
  4. Animation Candidacy Evaluation uses a 100-point scale composed of 60 percent portfolio review and 40 percent grade point average (GPA) on required pre-candidacy and math courses.
    1. The student's portfolio may be composed of work from classes and personal projects. Portfolios will be scored on a 60-point scale. Suggested work samples include
      1. traditional art such as drawing, painting, sculpture, photography, graphic design, etc.,
      2. still digital art,
      3. animation of any form or format,
      4. other creative work to demonstrate the student's creative and aesthetic competency as it applies to the fields of Animation.
    2. The student's GPA for required pre-candidacy and math courses will be multiplied by 10 for a maximum score of 40 points.

Academic Map

Following is a printable, suggested four-year schedule of courses:

Animation, B.S., Academic Map  

Degree Requirements

General Education (41 hours)

General Education requirements (shown in curricular listings below) include courses in Communication, History, Humanities and/or Fine Arts, Mathematics, Natural Sciences, and Social/Behavioral Sciences.

Major Requirements (52 hours)

College Core (9 hours)

 

  • EMC 1020 - American Media and Social Institutions

    3 credit hours

    (Same as JOUR 1020/RIM 1020.)

    The power of the mass media and its effect on social institutions and practices. Develops skills of qualitative and quantitative social science research in the area of mass communication processes; examines media as social, cultural, and economic institutions that shape the values of American society, its political dialogues, its social practices, and institutions.

  • JOUR 1020 - American Media and Social Institutions

    3 credit hours

    (Same as EMC 1020/RIM 1020.) The power of the mass media and its effect on social institutions and practices. Develops skills of qualitative and quantitative social science research in the area of mass communication processes; examines media as social, cultural, and economic institutions that shape the values of American society, its political dialogues, its social practices, and institutions.

  • RIM 1020 - American Media and Social Institutions

    3 credit hours

    (Same as EMC 1020/JOUR 1020.) The power of the mass media and its effect on social institutions and practices. Develops skills of qualitative and quantitative social science research in the area of mass communication processes; examines media as social, cultural, and economic institutions that shape the values of American society, its political dialogues, its social practices, and institutions.

May count as a Social/Behavioral Sciences requirement

  • VFP 3020 - Screenwriting I  3 credit hours  

    VFP 3020 - Screenwriting I

    3 credit hours

    Prerequisite: Media Arts major or  permission of instructor

    Techniques of creating and writing for film and video production in both the studio and field environment. Integrates writing for visual impact and audio/integration of sound and examines formatting needs of varying non-fiction and fiction story platforms for screen-based media.

 

  • EMC 3650 - Free Expression, Mass Media, and the American Public

    3 credit hours

    (Same as JOUR 3650/RIM 3650.)

    A general introduction to the issues surrounding free expression and its relationship to mass media in contemporary America. A comprehensive analysis of the history, philosophies, cases, and controls associated with freedom of expression.

  • EMC 4250 - Mass Media Law  3 credit hours  OR 

    EMC 4250 - Mass Media Law

    3 credit hours

    (Same as JOUR 4250.) Prerequisites: EMC 1020; junior standing. Examines legal guarantees and restrictions on the flow of information using the case study method. Focuses on libel, privacy, obscenity, and the special restrictions placed on advertising, broadcasting, cable television, and the Internet.  

  • JOUR 4250 - Mass Media Law  3 credit hours  OR 

    JOUR 4250 - Mass Media Law

    3 credit hours

    (Same as EMC 4250.) Prerequisites: JOUR 1020 and JOUR 2710; junior standing. Examination of legal guarantees and restrictions on the flow of information using the case study method. Focus on libel, privacy, obscenity, and the special restrictions placed on advertising, broadcasting, cable TV, and the Internet.

  • PHOT 4190 - Ethics and Law for Visual Communicators

    3 credit hours

    Prerequisites: Admission to candidacy; junior status with declared major.

    Background in ethics and law for the visual communicator. Focus on ethical philosophies, ethics case studies, and solutions to ethical dilemmas; copyright, privacy, and libel law.

    Normally offered Spring only

Animation Requirements (43 hours)

  • ANIM 1300 - Animation and the Illusion of Motion

    3 credit hours

    Prerequisite: Animation majors/minors only; others, permission of instructor.

    Introduces traditional techniques and history of animation. Explores production from planning to execution. Topics include history, story, storyboarding, timing, 2D animation techniques, and stop-motion animation techniques.

    Three-hour lecture plus up to three-lab per week.

  • ANIM 2300 - Introduction to Digital Animation

    3 credit hours

    Prerequisite: ART 1610 or ART 1620. Animation majors/minors only; others permission of instructor.

    Two- and three-dimensional computer graphics and animation. Emphasis on the aesthetics and techniques for building, lighting, texturing, animating, and rendering of three-dimensional models to be used in designing and producing three-dimensional computer-generated animations. Includes a broad survey of the process and techniques involved with creating digital media quality three-dimensional animations and techniques and aesthetics incorporated into traditional methods of animations for contrast and comparison.

    Must be taken no later than first semester of the sophomore year.

    Three-hour lecture plus up to three-hour lab per week.

    Formerly ANIM 3300

*Must be taken no later than first semester of the sophomore year

  • ANIM 3310 - Texturing, Lighting, and Rendering

    3 credit hours

    Prerequisite: ANIM 2300 with minimum grade of C.

    Continuation of ANIM 2300 for the development of two- and three-dimensional computer graphics and animation. Further understanding of aesthetics and techniques for building, lighting, texturing, and rendering of three-dimensional models to be used in designing and producing three-dimensional computer-generated animations. Introduces the creation and modification of customized lighting models and techniques involved in the compositing of live-action, sound, and computer-generated images.

    Three-hour lecture plus up to three-hour lab per week.

  • ANIM 3320 - Introduction to Digital Compositing

    3 credit hours

    Prerequisites: ART 1610 and CSCI 1150 or CSCI 1170 with minimum grade of C

    History, techniques, and applications of compositing in the areas of film, video, and multimedia production. Broad survey of process and techniques involved with creating composites. Techniques and aesthetics incorporated into traditional methods of compositing for contrast and comparison. Frequent review and discussion of current work from industry will occur in the form of media presentations.

    Three-hour lecture plus up to three-hour lab per week.

  • ANIM 3330 - Animation and Rigging

    3 credit hours

    Prerequisite: ANIM 2300.

    The development of two- and three-dimensional computer graphics and animation. Further understanding of the aesthetics and techniques for organic modeling, rigging, and animation. Offers greater understanding of complete animation production, principles, and methods.

    Three-hour lecture plus up to three-hour lab per week.

    Formerly ANIM 4300

  • ANIM 4310 - Animation and Performance

    3 credit hours

    Prerequisites: ANIM 3310 and ANIM 3330.

    Continuation of ANIM 3330 for the development of three-dimensional computer graphics and animation. Further understanding of the aesthetics and techniques for creating animation for film, television, games, motion graphics, and VFX. Serves as additional preparation for the required senior capstone courses and offers greater understanding of advanced character animation production, organic modeling, and rigging.

    Three-hour lecture plus up to three-hour lab per week.

  • ANIM 4400 - Animation Seminar I  3 to 4 credit hours  (4 credit hours) 

    ANIM 4400 - Animation Seminar I

    3 to 4 credit hours

    Prerequisites: Senior standing; ANIM 4310.

    Part one of two senior capstone courses for animation students. Students will create an original animated short film from concept to production. Emphasis placed on story.

    Three-hour lecture plus up to three-hour lab per week.

  • ANIM 4405 - Professional Practices in Animation

    2 credit hours

    Prerequisite: ANIM 4310; corequisite: ANIM 4400.

    Focuses on preparing Animation majors for the real world job market. Students create marketing materials to help sell themselves to prospective employers. Additional lectures and discussions on soft skills, career planning, and job hunting also included.

  • ANIM 4410 - Animation Seminar II  3 to 4 credit hours  (4 credit hours) 

    ANIM 4410 - Animation Seminar II

    3 to 4 credit hours

    Prerequisite: ANIM 4400. 

    Part two of two capstone courses for animation students. Students continue work on original animated short film and see it through to completion. At the end of the course, students submit completed films to various film and animation festivals around the world.

    Three-hour lecture plus up to three-hour lab per week.

  • Media and Entertainment elective 3 credit hours

 

  • EMC 2120 - Sight, Sound, and Motion

    3 credit hours

    Prerequisites: EMC 1020 and writing competency. Animation majors/minors and media management students only; others, permission of instructor.

    Production elements and technology of the electronic media industry. Creative conceptualizations; elements of composition, the production process included. Basic visual and aural technology demonstrated.

  • VFP 1060 - Basic Video Production

    3 credit hours

    Focuses on the basics of creating videos by shooting good video, recording good audio, editing raw footage into a coherent story or presentation, and sharing finished videos. Exposes students to camera, lighting, composition, sound, graphics, perspective, movement, and other tools of the motion picture language. Students must provide their own video cameras (smartphones acceptable), computers for editing videos, video editing software (iMovie, Windows Movie maker, or better), and lavalier microphones that work with the cameras.

 

  • ANIM 3040 - Motion Graphics I  3 credit hours  OR 

    ANIM 3040 - Motion Graphics I

    3 credit hours

    (Same as VFP 3040.) Prerequisites: Admission to candidacy and EMC 1050 with minimum grade of C or permission of instructor.

    Aesthetics, principles, and processes of designing motion graphics for video production, broadcast television, film, and the Internet. Emphasizes freedom of expression while respecting diversity of media audiences.

    Three-hour lecture plus up to three-hour lab per week.

  • VFP 3040 - Motion Graphics I  3 credit hours  

    VFP 3040 - Motion Graphics I

    3 credit hours

    (Same as ANIM 3040.) Prerequisites: Admission to candidacy and EMC 1050 or permission of instructor.

    Aesthetics, principles, and processes of designing motion graphics for video production, broadcast television, film, and the Internet. Emphasizes freedom of expression while respecting diversity of media audiences.

    Three-hour lecture plus up to three-hour lab per week.

 

  • PHOT 1050 - Basic Digital Photography and Imaging

    3 credit hours

    (Same as EMC 1050.)

    Introduces simple and multiple image photography, principles, methods, theory, and practice for both Photography majors and non-Photography majors. Explores digital camera anatomy, operating, and handling while discussing proper in-camera exposure, metering, focusing, shutter speeds, apertures, depth of field, and camera accessories. Basic principles of lighting, design, and image composition discussed. Digital darkroom techniques and image manipulation using tool such as Photoshop included. Emphasis placed on the DSLR (digital single lens reflex) camera. Students responsible for providing a DSLR camera for the class. Must have working knowledge of the Macintosh computer system.

    Three-hour lecture plus up to three-hour lab per week.

  • EMC 1050 - Basic Digital Photography and Imaging

    3 credit hours

    (Same as PHOT 1050.)

    Introduces simple and multiple image photography, principles, methods, theory, and practice for both Photography majors and non-Photography majors. Explores digital camera anatomy, operating, and handling while discussing proper in-camera exposure, metering, focusing, shutter speeds, apertures, depth of field, and camera accessories. Basic principles of lighting, design, and image composition discussed. Digital darkroom techniques and image manipulation using tool such as Photoshop included. Emphasis placed on the DSLR (digital single lens reflex) camera. Students responsible for providing a DSLR camera for the class. Must have working knowledge of the Macintosh computer system.

    Three-hour lecture plus up to three-hour lab per week.

Art Minor (18 hours)

  • ART 1610 - Two-Dimensional Design

    3 credit hours

    The principles and techniques of design and their application to two-dimensional art forms. Six-hour studio course. TBR Common Course: ART 1340

  • ART 1620 - Drawing I  3 credit hours  

    ART 1620 - Drawing I

    3 credit hours

    Develops observational drawing skills and a formal drawing vocabulary; introduces various drawing materials. Six-hour studio course. TBR Common Course: ART 1045

  • ART 1630 - Three-Dimensional Design

    3 credit hours

    Emphasis on elements of design as they operate in the three-dimensional environment. Six-hour studio course. TBR Common Course: ART 1350

  • ART 1640 - Drawing II  3 credit hours  

    ART 1640 - Drawing II

    3 credit hours

    Prerequisites: ART 1610 and ART 1620 with a minimum grade of C. A continuation of ART 1620 with specific emphasis placed on drawing processes and expression. Six-hour studio course. TBR Common Course: ART 1050

  • Art elective 3 credit hours
  • Art upper-division elective 3 credit hours

Computer Literacy Requirement (3 hours)

  • CSCI 1150 - Computer Orientation

    3 credit hours

    A general introduction to computers with an emphasis on personal computing, database, word processing, presentation graphics, spreadsheets, and Internet tools. Does not count for Computer Science major or minor.

Electives (6-9 hours)

  • Depending on General Education Social/Behavioral Sciences course selection

Total hours in program: 120

 

Curriculum: Animation

Curricular listings include General Education requirements in Communication, History, Humanities and/or Fine Arts, Mathematics, Natural Sciences, and Social/Behavioral Sciences categories.

Freshman Fall

 

  • ENGL 1010 - Expository Writing  3 credit hours  (Comm) 

    ENGL 1010 - Expository Writing

    3 credit hours

    The first General Education English course. Emphasis on learning to adapt composing processes to a variety of expository and analytic writing assignments. Minimum grade of C- required for credit.

  • Mathematics 3 credit hours (satisfying General Education requirements)
  • ART 1610 - Two-Dimensional Design

    3 credit hours

    The principles and techniques of design and their application to two-dimensional art forms. Six-hour studio course. TBR Common Course: ART 1340

 

  • PHOT 1050 - Basic Digital Photography and Imaging

    3 credit hours

    (Same as EMC 1050.)

    Introduces simple and multiple image photography, principles, methods, theory, and practice for both Photography majors and non-Photography majors. Explores digital camera anatomy, operating, and handling while discussing proper in-camera exposure, metering, focusing, shutter speeds, apertures, depth of field, and camera accessories. Basic principles of lighting, design, and image composition discussed. Digital darkroom techniques and image manipulation using tool such as Photoshop included. Emphasis placed on the DSLR (digital single lens reflex) camera. Students responsible for providing a DSLR camera for the class. Must have working knowledge of the Macintosh computer system.

    Three-hour lecture plus up to three-hour lab per week.

  • EMC 1050 - Basic Digital Photography and Imaging

    3 credit hours

    (Same as PHOT 1050.)

    Introduces simple and multiple image photography, principles, methods, theory, and practice for both Photography majors and non-Photography majors. Explores digital camera anatomy, operating, and handling while discussing proper in-camera exposure, metering, focusing, shutter speeds, apertures, depth of field, and camera accessories. Basic principles of lighting, design, and image composition discussed. Digital darkroom techniques and image manipulation using tool such as Photoshop included. Emphasis placed on the DSLR (digital single lens reflex) camera. Students responsible for providing a DSLR camera for the class. Must have working knowledge of the Macintosh computer system.

    Three-hour lecture plus up to three-hour lab per week.

 

  • EMC 1020 - American Media and Social Institutions

    3 credit hours

    (Same as JOUR 1020/RIM 1020.)

    The power of the mass media and its effect on social institutions and practices. Develops skills of qualitative and quantitative social science research in the area of mass communication processes; examines media as social, cultural, and economic institutions that shape the values of American society, its political dialogues, its social practices, and institutions.

  • JOUR 1020 - American Media and Social Institutions

    3 credit hours

    (Same as EMC 1020/RIM 1020.) The power of the mass media and its effect on social institutions and practices. Develops skills of qualitative and quantitative social science research in the area of mass communication processes; examines media as social, cultural, and economic institutions that shape the values of American society, its political dialogues, its social practices, and institutions.

  • RIM 1020 - American Media and Social Institutions

    3 credit hours

    (Same as EMC 1020/JOUR 1020.) The power of the mass media and its effect on social institutions and practices. Develops skills of qualitative and quantitative social science research in the area of mass communication processes; examines media as social, cultural, and economic institutions that shape the values of American society, its political dialogues, its social practices, and institutions.

May count as a Social/Behavioral Sciences requirement

Subtotal: 15 Hours

 

Freshman Spring

 

  • ENGL 1020 - Research and Argumentative Writing

    3 credit hours

    Prerequisite: ENGL 1010. The second General Education English course. Emphasis on analytic and argumentative writing and on locating, organizing, and using library resource materials in the writing. Minimum grade of C- required for credit.

  • CSCI 1150 - Computer Orientation

    3 credit hours

    A general introduction to computers with an emphasis on personal computing, database, word processing, presentation graphics, spreadsheets, and Internet tools. Does not count for Computer Science major or minor.

  • ART 1620 - Drawing I  3 credit hours  

    ART 1620 - Drawing I

    3 credit hours

    Develops observational drawing skills and a formal drawing vocabulary; introduces various drawing materials. Six-hour studio course. TBR Common Course: ART 1045

  • COMM 2200 - Fundamentals of Communication  3 credit hours  (Comm) 

    COMM 2200 - Fundamentals of Communication

    3 credit hours

    Principles and processes of effective public oral communication including researching, critical thinking, organizing, presenting, listening, and using appropriate language. Counts as part of the General Education Communication requirement. TBR Common Course: COMM 2025

     

  • ANIM 1300 - Animation and the Illusion of Motion

    3 credit hours

    Prerequisite: Animation majors/minors only; others, permission of instructor.

    Introduces traditional techniques and history of animation. Explores production from planning to execution. Topics include history, story, storyboarding, timing, 2D animation techniques, and stop-motion animation techniques.

    Three-hour lecture plus up to three-lab per week.

Subtotal: 15 Hours

 

Sophomore Fall

 

  • ART 1630 - Three-Dimensional Design

    3 credit hours

    Emphasis on elements of design as they operate in the three-dimensional environment. Six-hour studio course. TBR Common Course: ART 1350

  • ANIM 2300 - Introduction to Digital Animation

    3 credit hours

    Prerequisite: ART 1610 or ART 1620. Animation majors/minors only; others permission of instructor.

    Two- and three-dimensional computer graphics and animation. Emphasis on the aesthetics and techniques for building, lighting, texturing, animating, and rendering of three-dimensional models to be used in designing and producing three-dimensional computer-generated animations. Includes a broad survey of the process and techniques involved with creating digital media quality three-dimensional animations and techniques and aesthetics incorporated into traditional methods of animations for contrast and comparison.

    Must be taken no later than first semester of the sophomore year.

    Three-hour lecture plus up to three-hour lab per week.

    Formerly ANIM 3300

  • EMC 2120 - Sight, Sound, and Motion

    3 credit hours

    Prerequisites: EMC 1020 and writing competency. Animation majors/minors and media management students only; others, permission of instructor.

    Production elements and technology of the electronic media industry. Creative conceptualizations; elements of composition, the production process included. Basic visual and aural technology demonstrated.

  • Elective or Social/Behavioral Science 3 credit hours
  • VFP 3020 - Screenwriting I  3 credit hours  

    VFP 3020 - Screenwriting I

    3 credit hours

    Prerequisite: Media Arts major or  permission of instructor

    Techniques of creating and writing for film and video production in both the studio and field environment. Integrates writing for visual impact and audio/integration of sound and examines formatting needs of varying non-fiction and fiction story platforms for screen-based media.

Subtotal: 15 Hours

 

Sophomore Spring

 

  • ART 1640 - Drawing II  3 credit hours  

    ART 1640 - Drawing II

    3 credit hours

    Prerequisites: ART 1610 and ART 1620 with a minimum grade of C. A continuation of ART 1620 with specific emphasis placed on drawing processes and expression. Six-hour studio course. TBR Common Course: ART 1050

  • ANIM 3310 - Texturing, Lighting, and Rendering

    3 credit hours

    Prerequisite: ANIM 2300 with minimum grade of C.

    Continuation of ANIM 2300 for the development of two- and three-dimensional computer graphics and animation. Further understanding of aesthetics and techniques for building, lighting, texturing, and rendering of three-dimensional models to be used in designing and producing three-dimensional computer-generated animations. Introduces the creation and modification of customized lighting models and techniques involved in the compositing of live-action, sound, and computer-generated images.

    Three-hour lecture plus up to three-hour lab per week.

  • Natural Sciences 4 credit hours
  • Elective 3 credit hours
  • VFP 1060 - Basic Video Production

    3 credit hours

    Focuses on the basics of creating videos by shooting good video, recording good audio, editing raw footage into a coherent story or presentation, and sharing finished videos. Exposes students to camera, lighting, composition, sound, graphics, perspective, movement, and other tools of the motion picture language. Students must provide their own video cameras (smartphones acceptable), computers for editing videos, video editing software (iMovie, Windows Movie maker, or better), and lavalier microphones that work with the cameras.

Subtotal: 16 Hours

 

Junior Fall

 

  • ENGL 2020 - Themes in Literature and Culture  3 credit hours  (Hum/FA)  OR 

    ENGL 2020 - Themes in Literature and Culture

    3 credit hours

    Prerequisites: ENGL 1010 and ENGL 1020. Traces a specific theme or idea through a number of literary texts that reflect different historical and cultural contexts. Subject will vary.

  • ENGL 2030 - The Experience of Literature  3 credit hours  (Hum/FA)  OR 

    ENGL 2030 - The Experience of Literature

    3 credit hours

    Prerequisites: ENGL 1010 and ENGL 1020. The reading of a variety of literary types which illuminate themes and experiences common to human existence.

  • HUM 2610 - Foreign Literature in Translation  3 credit hours  (Hum/FA) 

    HUM 2610 - Foreign Literature in Translation

    3 credit hours

    Prerequisites: ENGL 1010 and ENGL 1020. Representative works of French, German, and Hispanic authors in English translation. No foreign-language proficiency required. Carries General Education credit.

  • EMC 3650 - Free Expression, Mass Media, and the American Public

    3 credit hours

    (Same as JOUR 3650/RIM 3650.)

    A general introduction to the issues surrounding free expression and its relationship to mass media in contemporary America. A comprehensive analysis of the history, philosophies, cases, and controls associated with freedom of expression.

  • EMC 4250 - Mass Media Law  3 credit hours  OR 

    EMC 4250 - Mass Media Law

    3 credit hours

    (Same as JOUR 4250.) Prerequisites: EMC 1020; junior standing. Examines legal guarantees and restrictions on the flow of information using the case study method. Focuses on libel, privacy, obscenity, and the special restrictions placed on advertising, broadcasting, cable television, and the Internet.  

  • JOUR 4250 - Mass Media Law  3 credit hours  OR 

    JOUR 4250 - Mass Media Law

    3 credit hours

    (Same as EMC 4250.) Prerequisites: JOUR 1020 and JOUR 2710; junior standing. Examination of legal guarantees and restrictions on the flow of information using the case study method. Focus on libel, privacy, obscenity, and the special restrictions placed on advertising, broadcasting, cable TV, and the Internet.

  • PHOT 4190 - Ethics and Law for Visual Communicators

    3 credit hours

    Prerequisites: Admission to candidacy; junior status with declared major.

    Background in ethics and law for the visual communicator. Focus on ethical philosophies, ethics case studies, and solutions to ethical dilemmas; copyright, privacy, and libel law.

    Normally offered Spring only

  • ANIM 3320 - Introduction to Digital Compositing

    3 credit hours

    Prerequisites: ART 1610 and CSCI 1150 or CSCI 1170 with minimum grade of C

    History, techniques, and applications of compositing in the areas of film, video, and multimedia production. Broad survey of process and techniques involved with creating composites. Techniques and aesthetics incorporated into traditional methods of compositing for contrast and comparison. Frequent review and discussion of current work from industry will occur in the form of media presentations.

    Three-hour lecture plus up to three-hour lab per week.

  • ANIM 3330 - Animation and Rigging

    3 credit hours

    Prerequisite: ANIM 2300.

    The development of two- and three-dimensional computer graphics and animation. Further understanding of the aesthetics and techniques for organic modeling, rigging, and animation. Offers greater understanding of complete animation production, principles, and methods.

    Three-hour lecture plus up to three-hour lab per week.

    Formerly ANIM 4300

  • ART elective 3 credit hours

Subtotal: 15 Hours

 

Junior Spring

 

  • ANIM 3040 - Motion Graphics I  3 credit hours  OR 

    ANIM 3040 - Motion Graphics I

    3 credit hours

    (Same as VFP 3040.) Prerequisites: Admission to candidacy and EMC 1050 with minimum grade of C or permission of instructor.

    Aesthetics, principles, and processes of designing motion graphics for video production, broadcast television, film, and the Internet. Emphasizes freedom of expression while respecting diversity of media audiences.

    Three-hour lecture plus up to three-hour lab per week.

  • VFP 3040 - Motion Graphics I  3 credit hours  

    VFP 3040 - Motion Graphics I

    3 credit hours

    (Same as ANIM 3040.) Prerequisites: Admission to candidacy and EMC 1050 or permission of instructor.

    Aesthetics, principles, and processes of designing motion graphics for video production, broadcast television, film, and the Internet. Emphasizes freedom of expression while respecting diversity of media audiences.

    Three-hour lecture plus up to three-hour lab per week.

 

  • ANIM 4310 - Animation and Performance

    3 credit hours

    Prerequisites: ANIM 3310 and ANIM 3330.

    Continuation of ANIM 3330 for the development of three-dimensional computer graphics and animation. Further understanding of the aesthetics and techniques for creating animation for film, television, games, motion graphics, and VFX. Serves as additional preparation for the required senior capstone courses and offers greater understanding of advanced character animation production, organic modeling, and rigging.

    Three-hour lecture plus up to three-hour lab per week.

  • Humanities and/or Fine Arts 3 credit hours
  • Upper-division ART elective 3 credit hours

 

  • HIST 2010 - Survey of United States History I

    3 credit hours

    Survey of the political, economic, social, cultural, and diplomatic phases of American life in its regional, national, and international aspects. HIST 2010 discusses the era from the beginning to 1877. HIST 2020 discusses the era from 1877 to the present. These courses are prerequisite for all advanced courses in American history and satisfy the General Education History requirement. HIST 2010 is NOT a prerequisite for HIST 2020. TBR Common Course: HIST 2010

  • HIST 2020 - Survey of United States History II

    3 credit hours

    Survey of the political, economic, social, cultural, and diplomatic phases of American life in its regional, national, and international aspects. HIST 2010 discusses the era from the beginning to 1877. HIST 2020 discusses the era from 1877 to the present. These courses are prerequisite for all advanced courses in American history and satisfy the General Education History requirement. HIST 2010 is NOT a prerequisite for HIST 2020. TBR Common Course: HIST 2020

  • HIST 2030 - Tennessee History

    3 credit hours

    The role of the state in the development of the nation. May be used to satisfy one part of the General Education History requirement. TBR Common Course: HIST 2030

Subtotal: 15 Hours

 

Senior Fall

 

  • ANIM 4400 - Animation Seminar I  3 to 4 credit hours  (4 credit hours required) 

    ANIM 4400 - Animation Seminar I

    3 to 4 credit hours

    Prerequisites: Senior standing; ANIM 4310.

    Part one of two senior capstone courses for animation students. Students will create an original animated short film from concept to production. Emphasis placed on story.

    Three-hour lecture plus up to three-hour lab per week.

  • Humanities and/or Fine Arts 3 credit hours
  • Natural Sciences 4 credit hours
  • Media Arts elective 3 credit hours
  • ANIM 4405 - Professional Practices in Animation

    2 credit hours

    Prerequisite: ANIM 4310; corequisite: ANIM 4400.

    Focuses on preparing Animation majors for the real world job market. Students create marketing materials to help sell themselves to prospective employers. Additional lectures and discussions on soft skills, career planning, and job hunting also included.

Subtotal: 16 Hours

 

Senior Spring

 

  • ANIM 4410 - Animation Seminar II  3 to 4 credit hours  (4 credit hours required) 

    ANIM 4410 - Animation Seminar II

    3 to 4 credit hours

    Prerequisite: ANIM 4400. 

    Part two of two capstone courses for animation students. Students continue work on original animated short film and see it through to completion. At the end of the course, students submit completed films to various film and animation festivals around the world.

    Three-hour lecture plus up to three-hour lab per week.

  • Social/Behavioral Sciences 3 credit hours
  • Elective 3 credit hours
  • HIST 2010 - Survey of United States History I

    3 credit hours

    Survey of the political, economic, social, cultural, and diplomatic phases of American life in its regional, national, and international aspects. HIST 2010 discusses the era from the beginning to 1877. HIST 2020 discusses the era from 1877 to the present. These courses are prerequisite for all advanced courses in American history and satisfy the General Education History requirement. HIST 2010 is NOT a prerequisite for HIST 2020. TBR Common Course: HIST 2010

  • HIST 2020 - Survey of United States History II

    3 credit hours

    Survey of the political, economic, social, cultural, and diplomatic phases of American life in its regional, national, and international aspects. HIST 2010 discusses the era from the beginning to 1877. HIST 2020 discusses the era from 1877 to the present. These courses are prerequisite for all advanced courses in American history and satisfy the General Education History requirement. HIST 2010 is NOT a prerequisite for HIST 2020. TBR Common Course: HIST 2020

  • HIST 2030 - Tennessee History

    3 credit hours

    The role of the state in the development of the nation. May be used to satisfy one part of the General Education History requirement. TBR Common Course: HIST 2030

Subtotal: 13 Hours

 

Animation

ANIM 1300 - Animation and the Illusion of Motion
3 credit hours

Prerequisite: Animation majors/minors only; others, permission of instructor.

Introduces traditional techniques and history of animation. Explores production from planning to execution. Topics include history, story, storyboarding, timing, 2D animation techniques, and stop-motion animation techniques.

Three-hour lecture plus up to three-lab per week.

ANIM 2300 - Introduction to Digital Animation
3 credit hours

Prerequisite: ART 1610 or ART 1620. Animation majors/minors only; others permission of instructor.

Two- and three-dimensional computer graphics and animation. Emphasis on the aesthetics and techniques for building, lighting, texturing, animating, and rendering of three-dimensional models to be used in designing and producing three-dimensional computer-generated animations. Includes a broad survey of the process and techniques involved with creating digital media quality three-dimensional animations and techniques and aesthetics incorporated into traditional methods of animations for contrast and comparison.

Must be taken no later than first semester of the sophomore year.

Three-hour lecture plus up to three-hour lab per week.

Formerly ANIM 3300

ANIM 3040 - Motion Graphics I
3 credit hours

(Same as VFP 3040.) Prerequisites: Admission to candidacy and EMC 1050 with minimum grade of C or permission of instructor.

Aesthetics, principles, and processes of designing motion graphics for video production, broadcast television, film, and the Internet. Emphasizes freedom of expression while respecting diversity of media audiences.

Three-hour lecture plus up to three-hour lab per week.

ANIM 3310 - Texturing, Lighting, and Rendering
3 credit hours

Prerequisite: ANIM 2300 with minimum grade of C.

Continuation of ANIM 2300 for the development of two- and three-dimensional computer graphics and animation. Further understanding of aesthetics and techniques for building, lighting, texturing, and rendering of three-dimensional models to be used in designing and producing three-dimensional computer-generated animations. Introduces the creation and modification of customized lighting models and techniques involved in the compositing of live-action, sound, and computer-generated images.

Three-hour lecture plus up to three-hour lab per week.

ANIM 3320 - Introduction to Digital Compositing
3 credit hours

Prerequisites: ART 1610 and CSCI 1150 or CSCI 1170 with minimum grade of C

History, techniques, and applications of compositing in the areas of film, video, and multimedia production. Broad survey of process and techniques involved with creating composites. Techniques and aesthetics incorporated into traditional methods of compositing for contrast and comparison. Frequent review and discussion of current work from industry will occur in the form of media presentations.

Three-hour lecture plus up to three-hour lab per week.

ANIM 3330 - Animation and Rigging
3 credit hours

Prerequisite: ANIM 2300.

The development of two- and three-dimensional computer graphics and animation. Further understanding of the aesthetics and techniques for organic modeling, rigging, and animation. Offers greater understanding of complete animation production, principles, and methods.

Three-hour lecture plus up to three-hour lab per week.

Formerly ANIM 4300

ANIM 4040 - Motion Graphics II
3 credit hours

(Same as VFP 4040.) Prerequisite: ANIM 3040.

Aesthetics, advanced principles, and processes of designing motion graphics for video production, broadcast television, film, and the Internet. Emphasizes freedom of expression while respecting diversity of media audiences.

Three-hour lecture plus up to three-hour lab per week.

ANIM 4310 - Animation and Performance
3 credit hours

Prerequisites: ANIM 3310 and ANIM 3330.

Continuation of ANIM 3330 for the development of three-dimensional computer graphics and animation. Further understanding of the aesthetics and techniques for creating animation for film, television, games, motion graphics, and VFX. Serves as additional preparation for the required senior capstone courses and offers greater understanding of advanced character animation production, organic modeling, and rigging.

Three-hour lecture plus up to three-hour lab per week.

ANIM 4400 - Animation Seminar I
3 to 4 credit hours

Prerequisites: Senior standing; ANIM 4310.

Part one of two senior capstone courses for animation students. Students will create an original animated short film from concept to production. Emphasis placed on story.

Three-hour lecture plus up to three-hour lab per week.

ANIM 4405 - Professional Practices in Animation
2 credit hours

Prerequisite: ANIM 4310; corequisite: ANIM 4400.

Focuses on preparing Animation majors for the real world job market. Students create marketing materials to help sell themselves to prospective employers. Additional lectures and discussions on soft skills, career planning, and job hunting also included.

ANIM 4410 - Animation Seminar II
3 to 4 credit hours

Prerequisite: ANIM 4400. 

Part two of two capstone courses for animation students. Students continue work on original animated short film and see it through to completion. At the end of the course, students submit completed films to various film and animation festivals around the world.

Three-hour lecture plus up to three-hour lab per week.

ANIM 4910 - Advanced Seminar - Animation
3 credit hours

Prerequisites: Admission to candidacy; permission of department only. Practical experience in the conceptualization, pre-production preparation, and production of animation and digital imaging materials. Integration of theory and skills from other ANIM courses. Advanced compositing techniques, particle generation, and advanced modeling techniques probable topics. Can be repeated with different topics; topics will vary by semester offering. Three-hour lecture plus up to three-hour lab per week.

Contact and Student Information

Kevin McNulty, program coordinator
Kevin.Mcnulty@mtsu.edu
615-904-8154

Lucille Wilcox (A-S)
Lucille.Wilcox@mtsu.edu
615-494-7998 | BRAGG 230I

Janae Daniels (T-Z)
Janae.Daniels@mtsu.edu
615-494-7998 | BRAGG 230K

Department of Media Arts
Middle Tennessee State University
MTSU Box 58
1301 East Main Street
Murfreesboro, TN 37132

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