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  • Animation
    Competing in a 24-hour animation
    contest is a
    unique learning experience
  • Animation
    Students learn how to bring their ideas to life on the screen
  • Animation
    MTSU students annually go to SIGGRAPH, the world's largest computer graphics conference
  • Animation
    The ACM SIGGRAPH Student Chapter opens interesting doors

Animation

Video games, animated movies, special effects, motion graphics, and even architectural renderings all depend on the work of animators. MTSU’s animation program, a concentration in the Electronic Media Communication Department, helps students learn how to bring their ideas to life on the screen. Students learn basic animation and then progress through advanced digital tools and techniques used by Hollywood animation studios for major motion pictures and video games. This program provides students the opportunity to prepare for careers in character animation, motion graphics, and visual effects.

This program is approved for the Academic Common Market.

Animation alum has Academy Award, film credits

Animation alum has Academy Award, film credits

Mikki Rose, who graduated from MTSU's Digital Animation program in 2005, works as an animator on major motion pictures in Hollywood. She was part of the team—including alumna Robert “George” Rowles—that won an Academy Award for Best Visual Effects for The Golden Compass. Employed by Sony Pictures Imageworks since 2009, she has been cloth and hair technical director on such films as Cloudy with a Chance of Meatballs 2Oz the Great and Powerful,  Hotel TransylvaniaMen in Black III, and Alice in Wonderland. She also earned an M.F.A. at Clemson. She previously worked for Rhythm & Hues Studios where she was technical animation technical director and lead on movies like Alvin and the Chipmunks: The SqueakuelAliens in the Attic, and Night at the Museum: Battle of the Smithsonian.

Professor to chair worldwide computer graphics conference

Professor to chair worldwide computer graphics conference

EMC professor Marc Barr will be conference chair for SIGGRAPH 2015, the world's premier conference devoted to computer graphics and interactive techniques. MTSU's ACM SIGGRAPH Student Chapter, organized by assistant professor Kevin McNulty and one of only 16 in the nation, is for those who love and love to make animation, computer graphics, video games, special effects, and anime. Barr also secured a grant to fund the 2013 SIGGRAPH Pioneer Mentoring Program for high school students. The mission is to attract primarily underserved and minority students to computer graphics related fields, both creative and technical. ACM SIGGRAPH is a special-interest group of the Association for Computing Machinery.

Students choosing to study animation (sometimes referred to as digital animation) have opportunities for training for careers in 3D modeling and character animation, motion graphics, and special effects for work in TV, film. or video graphics professions.

Examples of career possibilities include

  • Animator for film, TV, and video games
  • Animated filmmaker
  • Video game production artist
  • Motion graphics artist
  • Visual effects artist for film and video
  • 3D modeler
  • 3D projection mapper
  • Technical director
  • Architectural visualization artist
  • Medical visualization artist
  • Product design artist
  • Forensic re-creation artist
  • Compositor
  • Environment and set extender
  • Lighting and rendering artist
  • Rigger
  • Script writer
  • Texturer 

Employers of MTSU alumni include

  • Sony Pictures Imageworks
  • Industrial Light & Magic (ILM)
  • Digital Domain
  • Rhythm & Hues
  • Pixel Magic
  • Tippett Studios
  • Nitrogen Studios
  • Blizzard Entertainment
  • Millennium Studios
  • CMT
  • DWP Live
  • Gibson
  • Innovative Learning Solutions
  • Magnetic Dreams
  • North Star Studios

The Department of Electronic Media Communication offers the Bachelor of Science (B.S.) degree with a major in Mass Communication in the following concentrations:

Undergraduate or graduate students outside the College of Media and Entertainment may choose to minor in Mass Communication or may request approval for a minor in a specific program of study in the college.

A Master of Science (M.S.) degree is available in Mass Communication.

Mass Communication, Animation Concentration, B.S.

Department of Electronic Media Communication 
615-898-5628
Kevin McNulty, program coordinator
Kevin.Mcnulty@mtsu.edu

The Animation concentration is designed for those who wish to work professionally in animation and/or imaging, including motion graphics, video games, character animation, visual effects, and image manipulation. This specialty blends theoretical and hands-on approaches to electronic media education. Students are encouraged to complete their education with internships in professional settings.

NOTE: Students majoring in Mass Communication must earn a C (2.00) or better in each course in the college in order to graduate.

Admission to Candidacy

 To be admitted to candidacy in the Animation concentration, the student must meet the following requirements:

  1. 45 hours completed before applying for candidacy
  2. Grade of C (2.00) or better in each of the following:

EMC 1020/JOUR 1020/RIM 1020 

EMC 3020, EMC 3060, or JOUR 2710 

ENGL 1010 and ENGL 1020 

ART 1610 

ART 1620 

EMC 2120 

  1. Minimum overall GPA in all college coursework of 2.50.
  2. Math course satisfying General Education requirements.

Required Courses (48 hours)

NOTE: Total hours in college not to exceed 48

College Core (9 hours)

 

  • EMC 1020 - American Media and Social Institutions

    3 credit hours

    (Same as JOUR 1020/RIM 1020.)

    The power of the mass media and its effect on social institutions and practices. Develops skills of qualitative and quantitative social science research in the area of mass communication processes; examines media as social, cultural, and economic institutions that shape the values of American society, its political dialogues, its social practices, and institutions.

  • JOUR 1020 - American Media and Social Institutions

    3 credit hours

    (Same as EMC 1020/RIM 1020.) The power of the mass media and its effect on social institutions and practices. Develops skills of qualitative and quantitative social science research in the area of mass communication processes; examines media as social, cultural, and economic institutions that shape the values of American society, its political dialogues, its social practices, and institutions.

  • RIM 1020 - American Media and Social Institutions

    3 credit hours

    (Same as JOUR 1020.) The power of the mass media and its effect on social institutions and practices. Develops skills of qualitative and quantitative social science research in the area of mass communication processes; examines media as social, cultural, and economic institutions that shape the values of American society, its political dialogues, its social practices, and institutions.

  • EMC 3020 - Writing for the Electronic Media

    3 credit hours

    Techniques of creating and writing for electronic media, including radio, television, and computer-generated programming for cable systems and studio production. Consideration of program design and technical limitations of media production for specific formats. Emphasis on readability of copy, writing style, time constraints, editing, and the integration of sound with graphic images or visual information.

  • EMC 3060 - Writing for Digital Media

    3 credit hours

    Prerequisites: JOUR 1020/EMC 1020, and EMC 2500 (may not be taken concurrently) or permission of instructor.

    Fundamental principles of writing interactively for specific audiences. Encourages students to explore content development; looks at creation of meaning in the new media while providing skills in content.

  • JOUR 2710 - Media Writing  3 credit hours  

    JOUR 2710 - Media Writing

    3 credit hours

    Prerequisites: Grade of C or better in ENGL 1010 and ENGL 1020 or equivalents. Theory and practice of writing for print and electronic media according to the techniques, styles, and formats of various media. Laboratory required.

  • EMC 4250 - Mass Media Law  3 credit hours  OR

    EMC 4250 - Mass Media Law

    3 credit hours

    (Same as JOUR 4250.) Prerequisites: EMC 1020; junior standing. Examines legal guarantees and restrictions on the flow of information using the case study method. Focuses on libel, privacy, obscenity, and the special restrictions placed on advertising, broadcasting, cable television, and the Internet.  

  • JOUR 4250 - Mass Media Law  3 credit hours  OR

    JOUR 4250 - Mass Media Law

    3 credit hours

    (Same as EMC 4250.) Prerequisites: JOUR 1020; junior standing. Examination of legal guarantees and restrictions on the flow of information using the case study method. Focus on libel, privacy, obscenity, and the special restrictions placed on advertising, broadcasting, cable TV, and the Internet.

  • EMC 3650 - Free Expression, Mass Media, and the American Public

    3 credit hours

    (Same as JOUR 3650/RIM 3650.)

    A general introduction to the issues surrounding free expression and its relationship to mass media in contemporary America. A comprehensive analysis of the history, philosophies, cases, and controls associated with freedom of expression.

  • PHOT 4190 - Ethics and Law for Visual Communicators

    3 credit hours

    Prerequisites: Admission to candidacy; junior status with declared major.

    Background in ethics and law for the visual communicator. Focus on ethical philosophies, ethics case studies, and solutions to ethical dilemmas; copyright, privacy, and libel law.

Animation Requirements (39 hours)

 

  • EMC 1050 - Basic Digital Photography and Imaging

    3 credit hours

    (Same as PHOT 1050.)

    Introduces digitally based still photography; principles, methods, theory, and practice for non-photography majors. Emphasis placed on the digital single lens reflex (D-SLR) camera. Explores exposure, metering, focus, depth of field, lenses, basic lighting, design elements, and composition. Basic principles of digital photographic capture discussed. Students responsible for providing a digital single lens reflex (D-SLR) camera.

    Three-hour lecture plus up to three-hour lab per week.

  • PHOT 1050 - Basic Digital Photography and Imaging

    3 credit hours

    (Same as EMC 1050.)

    Introduces digitally based still photography; principles, methods, theory, and practice for non-photography majors. Emphasis placed on the digital single lens reflex (D-SLR) camera. Explores exposure, metering, focus, depth of field, lenses, basic lighting, design elements, and composition. Basic principles of digital photographic capture discussed. Students responsible for providing a digital single lens reflex (D-SLR) camera.

    Three-hour lecture plus up to three-hour lab per week.

  • ANIM 1300 - Animation and the Illusion of Motion

    3 credit hours

    Introduces traditional techniques and history of animation. Explores production from planning to execution. Topics include history, story, storyboarding, timing, 2D animation techniques, and stop-motion animation techniques.

    Three-hour lecture plus up to three-lab per week.

  • EMC 2120 - Sight, Sound, and Motion

    3 credit hours

    Prerequisite: EMC 1020, writing competency, or admission to RI candidacy. Production elements and technology of the electronic media industry. Creative conceptualizations, elements of composition, the production process included. Basic visual and aural technology demonstrated.

  • EMC 2130 - Introduction to Field Video Production

    3 credit hours

    Prerequisite: EMC 1020 or permission of department. Technical, operational, and creative basics of single camera production. Focuses on skills used in producing, directing, and production management. Incorporates equipment applications including videography, lighting, field audio, and video editing. Three-hour lecture plus up to three-hour lab per week.

  • EMC 3040 - Motion Graphics I  3 credit hours  

    EMC 3040 - Motion Graphics I

    3 credit hours

    (Same as ANIM 3040.) Prerequisites: Admission to candidacy and EMC 1050 or permission of instructor.

    Two-dimensional computer-generated graphics for television. Emphasis on the aesthetics and techniques for operating systems for character and graphics generation. Develop skills in the successful compositing of these graphics with live action and videotape sequences.

    Three-hour lecture plus up to three-hour lab per week.

  • ANIM 3300 - Introduction to Digital Animation

    3 credit hours

    Prerequisite: ART 1610 or ART 1620 or permission of instructor.

    Two- and three-dimensional computer data and animation. Emphasis on the aesthetics and techniques for building, lighting, assigning surface attributes, and rendering of three-dimensional models to be used in designing and producing three-dimensional computer-generated animations. Includes a broad survey of the process and techniques involved with creating electronic media quality three-dimensional animations and techniques and aesthetics incorporated into traditional methods of animations for contrast and comparison.

    Three-hour lecture plus up to three-hour lab per week.

*Must be taken no later than first semester of the sophomore year

  • ANIM 3310 - Intermediate Digital Animation

    3 credit hours

    Prerequisite: ANIM 3300.

    Continuation of 3300 for the development of two- and three-dimensional computer data and animation. Further understanding of aesthetics and techniques for building, lighting, assigning surface attributes, and rendering of three-dimensional models, to be used in designing and producing three-dimensional computer-generated animations. Introduction to the creation and modification of customized lighting models and the development of customized surface and bump-mapped textures as well as the techniques involved in the compositing of live-action videotape, sound, and computer-generated images.

    Three-hour lecture plus up to three-hour lab per week.  

  • ANIM 3320 - Introduction to Digital Compositing

    3 credit hours

    Prerequisites: ART 1610 and CSCI 1150 

    History, techniques, and applications of compositing in the areas of film, video, and multimedia production. Broad survey of process and techniques involved with creating composites. Techniques and aesthetics incorporated into traditional methods of compositing for contrast and comparison. Frequent review and discussion of current work from industry will occur in the form of videotape and DVD presentations.

     Three-hour lecture plus up to three-hour lab per week.  

  • ANIM 4300 - Advanced Digital Animation I

    3 credit hours

    Prerequisites: Admission to candidacy; ANIM 3310.

    Continuation of 3310 for the development of two- and three-dimensional computer data and animation. Further understanding of the aesthetics and techniques for visually communicating information for television journalism, advertising, and entertainment. Serves as a final classroom laboratory in preparation for the required internship and offers greater understanding of complete animation production and more complex methods for the integration of composited computer-generated images with live-action videotape and sound.

    Three-hour lecture plus up to three-hour lab per week.

  • ANIM 4310 - Advanced Digital Animation II

    3 credit hours

    Prerequisite: ANIM 4300.

    Continuation of the development of three-dimensional computer data and animation. Further understanding of the aesthetics and techniques for visually communicating information for television, advertising, film, video games, visualization, and other entertainment. Serves as preparation for the required senior capstone courses and offers greater understanding of complete character animation production, principles, and foundation.

    Three-hour lecture plus up to three-hour lab per week.

  • ANIM 4400 - Animation Seminar I

    3 credit hours

    Prerequisites: Senior standing; ANIM 4310.

    Part one of two senior capstone courses for digital animation students. Students will create an original short animated film from preproduction to production. Heavy emphasis placed on story. Instruction on career planning and self-promotion also covered. Team taught.

    Three-hour lecture plus up to three-hour lab per week.

  • ANIM 4410 - Animation Seminar II

    3 credit hours

    Prerequisite: ANIM 4400. 

    Part two of team-taught capstone courses for digital animation students. Students continue work on original short animated film and see it through to completion. At the end of the course, students submit completed films to various film and animation festivals around the world. Additional instruction on career planning and self-promotion covered.

    Three-hour lecture plus up to three-hour lab per week.

  • Mass Comm elective 3 credit hours

Other requirements (72 hours)

  • 72 hours outside the college of Mass Communication

Required Art minor (18 hours)

 

  • ART 1610 - Two-Dimensional Design

    3 credit hours

    The principles and techniques of design and their application to two-dimensional art forms. Six-hour studio course.  

  • ART 1620 - Drawing I  3 credit hours  

    ART 1620 - Drawing I

    3 credit hours

    Develops observational drawing skills and a formal drawing vocabulary; introduces various drawing materials. Six-hour studio course.  

  • ART 1630 - Three-Dimensional Design

    3 credit hours

    Emphasis on elements of design as they operate in the three-dimensional environment. Six-hour studio course.

  • ART 1640 - Drawing II  3 credit hours  

    ART 1640 - Drawing II

    3 credit hours

    Prerequisites: ART 1610 and ART 1620 . A continuation of ART 1620 with specific emphasis placed on drawing processes and expression. Six-hour studio course.  

  • Elective 3 credit hours
  • Upper-division Art elective 3 credit hours

Computer Literacy Requirement (3 hours)

 

  • CSCI 1150 - Computer Orientation

    3 credit hours

    A general introduction to computers with an emphasis on personal computing, database, word processing, presentation graphics, spreadsheets, and Internet tools. Does not count for Computer Science major or minor.

  • CSCI 1160 - Introduction to Computing: A Multimedia Approach

    4 credit hours

    Prerequisite: Sufficient background in algebra. Computer science concepts and computer software development using a multimedia approach to program development. Algorithms, programming, and documentation of media computation problems including modifying, editing, and creating picture and sound files. Explores computer science hardware and software terminology. Counts toward a Computer Science major or minor upon successful completion with a grade of A or B and approval by Computer Science chair. Three lecture hours and two laboratory hours.

Recommended Curriculum

Curricular listings include General Education requirements in Communication, History, Humanities and/or Fine Arts, Mathematics, Natural Sciences, and Social/Behavioral Sciences categories.

Freshman Fall

 

  • ENGL 1010 - Expository Writing  3 credit hours  (Comm)

    ENGL 1010 - Expository Writing

    3 credit hours

    The first General Education English course. Emphasis on learning to adapt composing processes to a variety of expository and analytic writing assignments. Minimum grade of C- required for credit.

  • Mathematics 3 credit hours (satisfying General Education requirements)
  • Elective 3 credit hours
  • EMC 1020 - American Media and Social Institutions

    3 credit hours

    (Same as JOUR 1020/RIM 1020.)

    The power of the mass media and its effect on social institutions and practices. Develops skills of qualitative and quantitative social science research in the area of mass communication processes; examines media as social, cultural, and economic institutions that shape the values of American society, its political dialogues, its social practices, and institutions.

  • ART 1610 - Two-Dimensional Design

    3 credit hours

    The principles and techniques of design and their application to two-dimensional art forms. Six-hour studio course.  

Subtotal: 15 Hours

 

Freshman Spring

 

  • ENGL 1020 - Research and Argumentative Writing

    3 credit hours

    Prerequisite: ENGL 1010. The second General Education English course. Emphasis on analytic and argumentative writing and on locating, organizing, and using library resource materials in the writing. Minimum grade of C- required for credit.

  • CSCI 1150 - Computer Orientation  3 credit hours  (recommended) OR

    CSCI 1150 - Computer Orientation

    3 credit hours

    A general introduction to computers with an emphasis on personal computing, database, word processing, presentation graphics, spreadsheets, and Internet tools. Does not count for Computer Science major or minor.

  • CSCI 1160 - Introduction to Computing: A Multimedia Approach

    4 credit hours

    Prerequisite: Sufficient background in algebra. Computer science concepts and computer software development using a multimedia approach to program development. Algorithms, programming, and documentation of media computation problems including modifying, editing, and creating picture and sound files. Explores computer science hardware and software terminology. Counts toward a Computer Science major or minor upon successful completion with a grade of A or B and approval by Computer Science chair. Three lecture hours and two laboratory hours.

  • ART 1620 - Drawing I  3 credit hours  

    ART 1620 - Drawing I

    3 credit hours

    Develops observational drawing skills and a formal drawing vocabulary; introduces various drawing materials. Six-hour studio course.  

  • COMM 2200 - Fundamentals of Communication

    3 credit hours

    Principles and processes of effective public oral communication including researching, critical thinking, organizing, presenting, listening, and using appropriate language. Emphasis on informative, persuasive, special occasion, and extemporaneous (impromptu) speaking. Counts as part of the General Education Communication requirement.

  • ANIM 1300 - Animation and the Illusion of Motion

    3 credit hours

    Introduces traditional techniques and history of animation. Explores production from planning to execution. Topics include history, story, storyboarding, timing, 2D animation techniques, and stop-motion animation techniques.

    Three-hour lecture plus up to three-lab per week.

Subtotal: 15 Hours

 

Sophomore Fall

 

  • ART 1630 - Three-Dimensional Design

    3 credit hours

    Emphasis on elements of design as they operate in the three-dimensional environment. Six-hour studio course.

  • EMC 1050 - Basic Digital Photography and Imaging

    3 credit hours

    (Same as PHOT 1050.)

    Introduces digitally based still photography; principles, methods, theory, and practice for non-photography majors. Emphasis placed on the digital single lens reflex (D-SLR) camera. Explores exposure, metering, focus, depth of field, lenses, basic lighting, design elements, and composition. Basic principles of digital photographic capture discussed. Students responsible for providing a digital single lens reflex (D-SLR) camera.

    Three-hour lecture plus up to three-hour lab per week.

  • EMC 2120 - Sight, Sound, and Motion

    3 credit hours

    Prerequisite: EMC 1020, writing competency, or admission to RI candidacy. Production elements and technology of the electronic media industry. Creative conceptualizations, elements of composition, the production process included. Basic visual and aural technology demonstrated.

  • ANIM 3300 - Introduction to Digital Animation

    3 credit hours

    Prerequisite: ART 1610 or ART 1620 or permission of instructor.

    Two- and three-dimensional computer data and animation. Emphasis on the aesthetics and techniques for building, lighting, assigning surface attributes, and rendering of three-dimensional models to be used in designing and producing three-dimensional computer-generated animations. Includes a broad survey of the process and techniques involved with creating electronic media quality three-dimensional animations and techniques and aesthetics incorporated into traditional methods of animations for contrast and comparison.

    Three-hour lecture plus up to three-hour lab per week.

  • EMC 3020 - Writing for the Electronic Media

    3 credit hours

    Techniques of creating and writing for electronic media, including radio, television, and computer-generated programming for cable systems and studio production. Consideration of program design and technical limitations of media production for specific formats. Emphasis on readability of copy, writing style, time constraints, editing, and the integration of sound with graphic images or visual information.

  • EMC 3060 - Writing for Digital Media

    3 credit hours

    Prerequisites: JOUR 1020/EMC 1020, and EMC 2500 (may not be taken concurrently) or permission of instructor.

    Fundamental principles of writing interactively for specific audiences. Encourages students to explore content development; looks at creation of meaning in the new media while providing skills in content.

  • JOUR 2710 - Media Writing  3 credit hours  

    JOUR 2710 - Media Writing

    3 credit hours

    Prerequisites: Grade of C or better in ENGL 1010 and ENGL 1020 or equivalents. Theory and practice of writing for print and electronic media according to the techniques, styles, and formats of various media. Laboratory required.

Subtotal: 15 Hours

 

Sophomore Spring

 

  • ART 1640 - Drawing II  3 credit hours  

    ART 1640 - Drawing II

    3 credit hours

    Prerequisites: ART 1610 and ART 1620 . A continuation of ART 1620 with specific emphasis placed on drawing processes and expression. Six-hour studio course.  

  • EMC 2130 - Introduction to Field Video Production

    3 credit hours

    Prerequisite: EMC 1020 or permission of department. Technical, operational, and creative basics of single camera production. Focuses on skills used in producing, directing, and production management. Incorporates equipment applications including videography, lighting, field audio, and video editing. Three-hour lecture plus up to three-hour lab per week.

  • ANIM 3310 - Intermediate Digital Animation

    3 credit hours

    Prerequisite: ANIM 3300.

    Continuation of 3300 for the development of two- and three-dimensional computer data and animation. Further understanding of aesthetics and techniques for building, lighting, assigning surface attributes, and rendering of three-dimensional models, to be used in designing and producing three-dimensional computer-generated animations. Introduction to the creation and modification of customized lighting models and the development of customized surface and bump-mapped textures as well as the techniques involved in the compositing of live-action videotape, sound, and computer-generated images.

    Three-hour lecture plus up to three-hour lab per week.  

  • Natural Sciences 4 credit hours
  • Elective 3 credit hours

Subtotal: 16 Hours

 

Junior Fall

 

  • ENGL 2020 - Themes in Literature and Culture

    3 credit hours

    Prerequisites: ENGL 1010 and ENGL 1020. Traces a specific theme or idea through a number of literary texts that reflect different historical and cultural contexts. Subject will vary.

  • ENGL 2030 - The Experience of Literature  3 credit hours  (Hum/FA)

    ENGL 2030 - The Experience of Literature

    3 credit hours

    Prerequisites: ENGL 1010 and ENGL 1020. The reading of a variety of literary types which illuminate themes and experiences common to human existence.

  • HUM 2610 - Foreign Literature in Translation

    3 credit hours

    Prerequisites: ENGL 1010 and ENGL 1020. Representative works of French, German, and Hispanic authors in English translation. No foreign-language proficiency required. Carries General Education credit.

  • EMC 3650 - Free Expression, Mass Media, and the American Public

    3 credit hours

    (Same as JOUR 3650/RIM 3650.)

    A general introduction to the issues surrounding free expression and its relationship to mass media in contemporary America. A comprehensive analysis of the history, philosophies, cases, and controls associated with freedom of expression.

  • EMC 4250 - Mass Media Law  3 credit hours  OR

    EMC 4250 - Mass Media Law

    3 credit hours

    (Same as JOUR 4250.) Prerequisites: EMC 1020; junior standing. Examines legal guarantees and restrictions on the flow of information using the case study method. Focuses on libel, privacy, obscenity, and the special restrictions placed on advertising, broadcasting, cable television, and the Internet.  

  • PHOT 4190 - Ethics and Law for Visual Communicators

    3 credit hours

    Prerequisites: Admission to candidacy; junior status with declared major.

    Background in ethics and law for the visual communicator. Focus on ethical philosophies, ethics case studies, and solutions to ethical dilemmas; copyright, privacy, and libel law.

  • ANIM 3320 - Introduction to Digital Compositing

    3 credit hours

    Prerequisites: ART 1610 and CSCI 1150 

    History, techniques, and applications of compositing in the areas of film, video, and multimedia production. Broad survey of process and techniques involved with creating composites. Techniques and aesthetics incorporated into traditional methods of compositing for contrast and comparison. Frequent review and discussion of current work from industry will occur in the form of videotape and DVD presentations.

     Three-hour lecture plus up to three-hour lab per week.  

  • ANIM 4300 - Advanced Digital Animation I

    3 credit hours

    Prerequisites: Admission to candidacy; ANIM 3310.

    Continuation of 3310 for the development of two- and three-dimensional computer data and animation. Further understanding of the aesthetics and techniques for visually communicating information for television journalism, advertising, and entertainment. Serves as a final classroom laboratory in preparation for the required internship and offers greater understanding of complete animation production and more complex methods for the integration of composited computer-generated images with live-action videotape and sound.

    Three-hour lecture plus up to three-hour lab per week.

  • ART elective 3 credit hours

Subtotal: 15 Hours

 

Junior Spring

 

  • EMC 3040 - Motion Graphics I  3 credit hours  

    EMC 3040 - Motion Graphics I

    3 credit hours

    (Same as ANIM 3040.) Prerequisites: Admission to candidacy and EMC 1050 or permission of instructor.

    Two-dimensional computer-generated graphics for television. Emphasis on the aesthetics and techniques for operating systems for character and graphics generation. Develop skills in the successful compositing of these graphics with live action and videotape sequences.

    Three-hour lecture plus up to three-hour lab per week.

  • ANIM 4310 - Advanced Digital Animation II

    3 credit hours

    Prerequisite: ANIM 4300.

    Continuation of the development of three-dimensional computer data and animation. Further understanding of the aesthetics and techniques for visually communicating information for television, advertising, film, video games, visualization, and other entertainment. Serves as preparation for the required senior capstone courses and offers greater understanding of complete character animation production, principles, and foundation.

    Three-hour lecture plus up to three-hour lab per week.

  • Humanities and/or Fine Arts 3 credit hours
  • Upper-division ART elective 3 credit hours

 

  • HIST 2010 - Survey of United States History I

    3 credit hours

    Survey of the political, economic, social, cultural, and diplomatic phases of American life in its regional, national, and international aspects. HIST 2010 discusses the era from the beginning to 1877. HIST 2020 discusses the era from 1877 to the present. These courses are prerequisite for all advanced courses in American history and satisfy the General Education History requirement. HIST 2010 is NOT a prerequisite for HIST 2020.

  • HIST 2020 - Survey of United States History II

    3 credit hours

    Survey of the political, economic, social, cultural, and diplomatic phases of American life in its regional, national, and international aspects. HIST 2010 discusses the era from the beginning to 1877. HIST 2020 discusses the era from 1877 to the present. These courses are prerequisite for all advanced courses in American history and satisfy the General Education History requirement. HIST 2010 is NOT a prerequisite for HIST 2020.

  • HIST 2030 - Tennessee History

    3 credit hours

    The role of the state in the development of the nation. May be used to satisfy one part of the General Education History requirement.

Subtotal: 15 Hours

 

Senior Fall

 

  • ANIM 4400 - Animation Seminar I

    3 credit hours

    Prerequisites: Senior standing; ANIM 4310.

    Part one of two senior capstone courses for digital animation students. Students will create an original short animated film from preproduction to production. Heavy emphasis placed on story. Instruction on career planning and self-promotion also covered. Team taught.

    Three-hour lecture plus up to three-hour lab per week.

  • Humanities and/or Fine Arts 3 credit hours
  • Natural Sciences 4 credit hours
  • Mass  Communication elective 3 credit hours
  • Elective 3 credit hours

Subtotal: 16 Hours

 

Senior Spring

 

  • ANIM 4410 - Animation Seminar II

    3 credit hours

    Prerequisite: ANIM 4400. 

    Part two of team-taught capstone courses for digital animation students. Students continue work on original short animated film and see it through to completion. At the end of the course, students submit completed films to various film and animation festivals around the world. Additional instruction on career planning and self-promotion covered.

    Three-hour lecture plus up to three-hour lab per week.

  • Social/Behavioral Sciences 3 credit hours
  • Electives 4 credit hours
  • HIST 2010 - Survey of United States History I

    3 credit hours

    Survey of the political, economic, social, cultural, and diplomatic phases of American life in its regional, national, and international aspects. HIST 2010 discusses the era from the beginning to 1877. HIST 2020 discusses the era from 1877 to the present. These courses are prerequisite for all advanced courses in American history and satisfy the General Education History requirement. HIST 2010 is NOT a prerequisite for HIST 2020.

  • HIST 2020 - Survey of United States History II

    3 credit hours

    Survey of the political, economic, social, cultural, and diplomatic phases of American life in its regional, national, and international aspects. HIST 2010 discusses the era from the beginning to 1877. HIST 2020 discusses the era from 1877 to the present. These courses are prerequisite for all advanced courses in American history and satisfy the General Education History requirement. HIST 2010 is NOT a prerequisite for HIST 2020.

  • HIST 2030 - Tennessee History

    3 credit hours

    The role of the state in the development of the nation. May be used to satisfy one part of the General Education History requirement.

Subtotal: 13 Hours

 

Total hours in program: 120

 

Academic Map

Following is a printable, suggested four-year schedule of courses:

Mass Communication, Animation, B.S., Academic Map  

Marc J. Barr
Professor
marc.barr@mtsu.edu

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Kevin McNulty
Assistant Professor
kevin.mcnulty@mtsu.edu

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Animation

ANIM 1300 - Animation and the Illusion of Motion
3 credit hours

Introduces traditional techniques and history of animation. Explores production from planning to execution. Topics include history, story, storyboarding, timing, 2D animation techniques, and stop-motion animation techniques.

Three-hour lecture plus up to three-lab per week.

ANIM 3040 - Motion Graphics I
3 credit hours

(Same as EMC 3040.) Prerequisites: Admission to candidacy and EMC 1050 or permission of instructor.

Two-dimensional computer-generated graphics for television. Emphasis on the aesthetics and techniques for operating systems for character and graphics generation. Develop skills in the successful compositing of these graphics with live action and videotape sequences.

Three-hour lecture plus up to three-hour lab per week.

ANIM 3300 - Introduction to Digital Animation
3 credit hours

Prerequisite: ART 1610 or ART 1620 or permission of instructor.

Two- and three-dimensional computer data and animation. Emphasis on the aesthetics and techniques for building, lighting, assigning surface attributes, and rendering of three-dimensional models to be used in designing and producing three-dimensional computer-generated animations. Includes a broad survey of the process and techniques involved with creating electronic media quality three-dimensional animations and techniques and aesthetics incorporated into traditional methods of animations for contrast and comparison.

Three-hour lecture plus up to three-hour lab per week.

ANIM 3310 - Intermediate Digital Animation
3 credit hours

Prerequisite: ANIM 3300.

Continuation of 3300 for the development of two- and three-dimensional computer data and animation. Further understanding of aesthetics and techniques for building, lighting, assigning surface attributes, and rendering of three-dimensional models, to be used in designing and producing three-dimensional computer-generated animations. Introduction to the creation and modification of customized lighting models and the development of customized surface and bump-mapped textures as well as the techniques involved in the compositing of live-action videotape, sound, and computer-generated images.

Three-hour lecture plus up to three-hour lab per week.  

ANIM 3320 - Introduction to Digital Compositing
3 credit hours

Prerequisites: ART 1610 and CSCI 1150 

History, techniques, and applications of compositing in the areas of film, video, and multimedia production. Broad survey of process and techniques involved with creating composites. Techniques and aesthetics incorporated into traditional methods of compositing for contrast and comparison. Frequent review and discussion of current work from industry will occur in the form of videotape and DVD presentations.

 Three-hour lecture plus up to three-hour lab per week.  

ANIM 4040 - Motion Graphics II
3 credit hours

Prerequisite: ANIM 3040.

Advanced principles and processes of designing non-moving graphics as well as motion graphics for video production, broadcast television, and the Internet. Emphasizes freedom of expression while respecting diversity of media audiences.

Thee-hour lecture plus up to three-hour lab per week.

ANIM 4300 - Advanced Digital Animation I
3 credit hours

Prerequisites: Admission to candidacy; ANIM 3310.

Continuation of 3310 for the development of two- and three-dimensional computer data and animation. Further understanding of the aesthetics and techniques for visually communicating information for television journalism, advertising, and entertainment. Serves as a final classroom laboratory in preparation for the required internship and offers greater understanding of complete animation production and more complex methods for the integration of composited computer-generated images with live-action videotape and sound.

Three-hour lecture plus up to three-hour lab per week.

ANIM 4310 - Advanced Digital Animation II
3 credit hours

Prerequisite: ANIM 4300.

Continuation of the development of three-dimensional computer data and animation. Further understanding of the aesthetics and techniques for visually communicating information for television, advertising, film, video games, visualization, and other entertainment. Serves as preparation for the required senior capstone courses and offers greater understanding of complete character animation production, principles, and foundation.

Three-hour lecture plus up to three-hour lab per week.

ANIM 4400 - Animation Seminar I
3 credit hours

Prerequisites: Senior standing; ANIM 4310.

Part one of two senior capstone courses for digital animation students. Students will create an original short animated film from preproduction to production. Heavy emphasis placed on story. Instruction on career planning and self-promotion also covered. Team taught.

Three-hour lecture plus up to three-hour lab per week.

ANIM 4410 - Animation Seminar II
3 credit hours

Prerequisite: ANIM 4400. 

Part two of team-taught capstone courses for digital animation students. Students continue work on original short animated film and see it through to completion. At the end of the course, students submit completed films to various film and animation festivals around the world. Additional instruction on career planning and self-promotion covered.

Three-hour lecture plus up to three-hour lab per week.

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